To display a graphics image on a canvas
, use:
C
id
=C
.create_image(x
,y
,option
, ...)
This constructor returns the integer ID number of the image object for that canvas.
The image is positioned relative to point (
, x
). Options include:
y
Table 9. Canvas image
options
activeimage
|
Image to be displayed when the mouse is over the
item. For option values, see image below.
|
anchor |
The default is anchor=tk.CENTER ,
meaning that the image is centered on the ( , ) position.
See Section 5.5, “Anchors” for the
possible values of this option. For example, if
you specify anchor=tk.S , the image
will be positioned so that point ( , ) is located
at the center of the bottom (south) edge of the
image.
|
disabledimage
|
Image to be displayed when the item is inactive.
For option values, see image
below.
|
image | The image to be displayed. See Section 5.9, “Images”, above, for information about how to create images that can be loaded onto canvases. |
state
|
Normally, image objects are created in state
tk.NORMAL . Set this value to tk.DISABLED to make it grayed-out and
unresponsive to the mouse. If you set it to
tk.HIDDEN , the item is invisible.
|
tags |
If a single string, the image is tagged with that
string. Use a tuple of strings to tag the image
with multiple tags. See Section 8.4, “Canvas tags”.
|